

The axe in Quake is an example: all it could do is hack in one direction, and nothing else. The creators had to bust their balls to get the lighstaber to have more functions than the typical melee weapons on the time. On the point of the lighstaber, you give it too little credit. The original Dark Forces couldn't pull that off, even though its level design was also rather good in its own right (despite its lack of save game). That level made me feel like I was in a living community, gave me the choice to save civilians or kill every last one of them. Take the Baron's Head level, for instance. Sure, the design can be confusing in places, especially with the secrets, but Jedi Knight was one of those games which influenced the way level design was done in later games. It wasn't until Half-Life came out that Jedi Knight was considered the top of level design. You guys may not remember it, but the level design of Jedi Knight was originally praised for being more realistic than most level designs at the time.

However, Jedi Knight still had things which I found missing from Outcast, and much of its design choices deserve more credit than modern players have given it. More than ten years ago, when I replayed Jedi Knight after playing Outcast, I did originally feel that JK didn't flow as well as Outcast, and took me awhile to get back into the groove. The arsenal in Jedi Knight works to its advantage, despite the inaccuracy of the stormtrooper rifle, and are more effective than Outcast's arsenal. And the first person shooting elements in Outcast were far more flawed. By contrast, its sequel, Jedi Outcast, had you wait six levels before you get your lightsaber and Force Powers. Jedi Knight only takes three short levels before you get the lightsaber. I remember lightsaber duels being one of my favorite parts, and something I've not seen replicated in another series since. Don't give me this lightsaber and then stick me in a level with a bajillion ledges with damn snipers that my lightsaber can't be used on!Īll the same, it's a great game, and from what you described here, the lightsaber combat did improve. In fact, the very first level with force powers has stuck in my mind as one the most irritating levels I have ever played in an FPS.

It takes ages before you actually gain access to your lightsaber and a lot of force powers, and even when you do some of the level design is a major pain in the ass. Unfortunately, I think the sequel still has a lot of the problems you mentioned in this review.

I'll be sure to let you know when I actually get around to that." It's still a ton of fun though, and when the credits started rolling my only thought was how much I wanted to bust out my copy of Jedi Knight II (also found in a bargain bin!) and see how LucasArts used the sequel to polish off some of the rough edges of the original. "The game isn't perfect and there are elements of it that time hasn't been kind to.
